

You may increase this likelihood by increasing STR. This is a random occurance signified by the word "Double". Double Attack is when a skill's damage is inflicted twice.M.Att is the amount of regular (non-critical) damage that you may inflict while using a m.att skill.P.Att from STR applies to Warriors and Paladins DEX applies to Dual Gunners and Riflemen. P.Att is the amount of regular (non-critical) damage that you may inflict while using a p.att skill.Perfect Crit: Dark Blue = Combined Crit and Double (x3 Crit Damage at least, works only on physical non-skill attack).Crit: Dark Blue = x1.5 Normal Attack on low lvl (U can increase the damage multiplier by using crit damage increase and adding strength, works on both physical/magic attacks and skills).Double Hit : Light Blue = x2 Normal Attack (Works only for physical non-skill attack).Normal Attack: Yellow = P.Att or M.Att value.When attacking, damage is shown above the target in different colors: If you can explain better or see something incorrect, click "Edit" to revise and "Publish" when you are finished! Increases Skill Attack Max: 1 point = 5.24 SAM.Increases Abnormal Status Resistance: 1 point = 0.1 ASR.Increases MP Recovery: 1 point = 3 MP Recovery.Increases Maximum MP: 1 point = 27.5 MP.This also affects Warlocks' attacking damage. This is a main attribute for Warlocks and, potentially, Clerics. Increases Perfect Critical Resistance: 1 point = 0.04 P.Crit Resist.Increases Critical Resistance: 1 point = 0.1 Crit Resist.Increases HP Recovery: 1 point = 3 HP Recovery.Increases Maximum HP: 1 point = 27.5 HP.

This is a primary attribute for Warriors, Paladins, and Clerics.
